Solids can be surfaces, surfaces can be sub-divided, and every edge and vertex can be shaped without sketching a single line. Suddenly, while you ponder the steps to achieve surface smoothing perfection, a shift in the fractal nature of your modelling environment occurs. But at the same time you admire the creation of creatures, planets, and vehicles in 3D modelling programs that seem to disregard parametric design and the whole concept of manufacturing. The very thought of not having to manipulate a sub-feature of geometry to improve top-level surfaces may seem odd if you’re coming from a feature or constraint-based modelling system. The seal of this mask was adjusted slightly to fit better against the the face T-splines can work between Rhino NURBS and T-Splines surfaces to make small adjustments.
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